Trap
NormalWonder Garage
Archetype:
Roid
View:
2447
When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
Wonder Garage — Power Evaluation
Final Score: 39 ± 8 · Confidence: Medium
- Intrinsic: 41 · Deck: 38 · Meta: provisional
- Primary role: Extender
Why it scores here
Wonder Garage is a face-down Trap whose only effect fires when it is destroyed and sent to the Graveyard, converting that event into a Special Summon of one Level 4 or lower Machine roid from hand. It is a conditional extender, not a board-builder: it needs a destruction event before it does anything, and the summoned body is only as good as the roid it reaches. The single deck sample and the absence of combo boards keep the score in the mid-range, and its high deckbuilding cost-efficiency does not lift the overall score much. High copy counts or the Speedroid partner list would not earn points on their own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Live only after it is set and destroyed, with no searcher or self-destruct route in the text; the single deck (Speedroid, 3 copies) confirms it is playable (inferred, observed). |
| Combo & Conversion | 35 | Turns one destruction event into one Level 4 or lower roid body, with no multi-card board shown in combos (inferred from text; no combo examples). |
| Resource Economy | 40 | The trap is spent and a hand monster is summoned for free, so there is no card loss and no draw or refuel (verified from text, reasoned to a neutral-to-mild net). |
| Effect & Interaction | 10 | No negation, removal or hand-trap reach; it only gives a summon after destruction (verified from text). |
| Material Utility | 35 | The body it produces depends on being a Level 4 or lower roid; the Wonder Garage itself is not material (inferred from text). |
| Resilience & Flexibility | 35 | Depends on a destruction event that the owner may not control, and it cannot be re-used once sent to the Graveyard (inferred from text). |
| Deck-Building Efficiency | 75 | Three copies in the one sample deck, no garnet or lock text, and a cheap one-slot trap (observed, verified from text). |
Calculation
Weight profile: Extender primary only; no secondary blend. Intrinsic ≈ 41, Deck ≈ 38, Meta = provisional. Modifiers: archetype-locked to Speedroid/roid (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a destruction event into a free Level 4 or lower roid summon from hand
- Costs no extra card beyond the trap and needs only one slot
- Works in a Speedroid shell with many Level 4 or lower roid partners
Weaknesses
- Needs the card to be set and then destroyed before it does anything
- Summon is restricted to Level 4 or lower Machine roids
- Only one deck in the sample, so the role is thinly evidenced
Counters / choke points
- Continuous or board-wide effects that prevent destruction or prevent summons from the hand
- Opponent control of the set trap zone or the destruction timing
Best use
Extender. Decks: Speedroid. Suggested copies: 3.
Evidence & gaps
- Verified: Trap card that, when destroyed while face-down and sent to the Graveyard, allows a Special Summon of one Level 4 or lower Machine roid from hand (card text); Format legality: TCG, OCG, MasterDuel, DuelLinks (evidence card block)
- Observed: One deck (Speedroid) runs 3 copies in the main deck, 100% of the sample (deck data)
- Inferred: Extender primary role based on the destruction-to-summon effect; Accessibility is conditional on a destruction event; Modest combo conversion because no combos are recorded
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available, so archetype inclusion is inferred from one deck no banlist token, so 3 copies are assumed legal (unlimited) sample of one deck, so deck synergy and resilience are weakly supported






